How-To Change Vehicle Spawn Locations

If you haven’t read “Understanding Vehicles in the Database“, now is a good time. The 3 tables related to vehicle spawn location are: object_data – Stores information about all vehicles and player created objects (tents, stashes, sandbag walls, tank traps, walls, gates, tripwires, etc) vehicle_locations – Sets of vehicle locations vehicle_spawns – List of all vehicles as well… Read More How-To Change Vehicle Spawn Locations

How-To Change Vehicle Spawn Damage

If you haven’t read “Understanding Vehicles in the Database“, now is a good time. The 3 tables related to vehicle damage (hitpoints) are: object_data – Stores information about all vehicles and player created objects (tents, stashes, sandbag walls, tank traps, walls, gates, tripwires, etc) vehicle_hitpoints – Sets of vehicle part names as well as minimum and maximum… Read More How-To Change Vehicle Spawn Damage

How-To Change Vehicle Spawn Inventory

If you haven’t read “Understanding Vehicles in the Database“, now is a good time. The 3 tables related to vehicle inventory are: object_data – Stores information about all vehicles and player created objects (tents, stashes, sandbag walls, tank traps, walls, gates, tripwires, etc) vehicle_inventory –  Sets of vehicle inventory items and as well as minimum and maximum… Read More How-To Change Vehicle Spawn Inventory

Base Locations & Usage

Bases should not enclose, block or attach to ANY MILITARY location, HANGAR, FIREHOUSE, CASTLE, GAS STATION, FUEL TANK, WAREHOUSE, WATER/PUMP/WELL or VEHICLE spawn. This includes Balota, NEAF, NWAF, NWAF Annex, NW Secret Base, Kamyshova Checkpoint, Shakhova Checkpoint, Berenzino Soccer Fields, Cherno Med Tents, Balota Med Tents, Base Novy Lug, Base Dichina, Green Mountain and the… Read More Base Locations & Usage