AI Missions (DZMS)

The Dead Return runs a heavily modified version of DZMS (DayZ Mission System – thanks Vampire). Changes were needed due to internal DayZ Mod code changes but I’ve also added and changed missions, loot and AI.

DZMS runs 2 missions simultaneously – Major and Minor. Some missions spawn randomly on the map, but some show up at Gas Stations, Helipads and Factories. There is even one that randomly spawns an entire base!

I’m constantly working on missions that spawn in cities since they are more challenging that a bunch of AI sitting in a field.

The mission AI are great shots and will flank and follow you. I’ve seen them move 500 meters or more from a mission. The best strategy is to team up, find cover, shoot and move frequently.

Major Missions (Red Circle on map)

  1. Bandit Outpost [NEW as of June 26, 2016] – 28 AI (7 Units x 4)
    • @ 7 dynamically spawned camps on the map
    • 2 crates with weapons
    • 1 large vehicle w/weapons
    • 1 helicopter w/weapons
  2. Mech Infantry [NEW as of March 24, 2016] – 32 AI (4 Units x 8)
    • 2 Humvees w/weapons
    • 1 Ural w/weapons
    • 1 M113
  3. Army Transport Helicopter [NEW as of February 21, 2016] – 48 AI (6 Units x 8)
    • @ Helipad in Cherno, Balota or Berenzino
    • 1 Helicopter
    • 2 Weapons Crates
  4. Army Convoy [UPDATED December 31, 2016] – 48 AI (6 Units x 8)
    • @ Any Gas Stations across the map
    • 2 Humvees
    • 2 Urals w/weapons + supplies
  5. Repair Depot – 40 AI (5 Units x 8)
    • 3 Parts Crates
    • 1 Large Vehicle
  6. NATO Weapons Cache – 40 AI (4 Units x 12)
    • 1 Small Vehicle
    • 1 Large Vehicle
    • 1 Weapons Crate
    • 2 Ammo Cans of .556
    • 2 Ammo Cans of .762
  7. Bandit Medical Camp – 32 AI (4 Units x 8)
    • 1 Weapons Crate
    • 1 Small Vehicle
    • 3 Motorcycles
  8. Helicopter Landing – 48 AI (8 Units x 6)
    •  2 Weapons Crates
    • 1 Helicopter
    • 1 Humvee
  9. Evacuation Helicopter – [UPDATED on December 31, 2016] 42 AI (7 Units x 6)
    • on apartment buildings, factories or construction sites
    • 1 Helicopter
  10. Ural Ambush – 32 AI (4 Units x 8)
    • 1 Large Vehicle
    • 1 Building Supplies Crate
    • 1 Drinks Crate
    • 1 Food Crate
  11. Medical Cache – 32 AI (4 Units x 8)
    • 3 Medical Kits
    • 2 Small Vehicles
  12. UN Relief Truck – 36 AI (6 Units x 6)
    • 2 Small Vehicles
    • 1 Ural w/supplies,food,drink

Minor Missions (Orange Circle on map)

  1. Perimeter [UPDATED as of February 26, 2017] – 8 AI (4 Units x 2)
    • 1 Vehicle w/weapons
  2. Cargo Drop [NEW as of April 25, 2016] – 28 AI (4 Units x 4 + 12 Paratroopers)
    • 2 Weapons Crates
    • 2 Cardboard Boxes
  3. AN2 Supply Drop [NEW as of March 26, 2016] – 16 AI (4 Units x 4)
    • 1 Small Vehicle
    • 2 Weapons Crates
    • 2 Cardboard Boxes
  4. Takistani Army Looters [UPDATED on December 31, 2016] – 16 AI (4 Units x 4)
    • @ certain buildings (grocery stores, construction sites, factories, industrial buildings, hospitals, fuel tanks)
    • 1 Pickup Truck or SUV filled with location appropriate supplies
    • Spawns in cities and towns
  5. Bandit Squad – [UPDATED on July 27, 2016] 24 AI (6 Units x 4)
    • 4 Motorcycles/ATVs OR 1 SUV and 3 Motorcycles/ATVs
  6. Special Ops Landing [UPDATED on December 31, 2016] – 20 AI (5 Units x 4)
    • @ random locations on the coast
    • 2 PBX
    • 2 Weapons Crates
    • Spawns along the coast
  7. Medical Camp – 24 AI (4 Units x 6)
    • 1 Medical Kit
    • 2 Small Vehicles w/medical supplies
  8. Stash House – [UPDATED on July 27, 2016] 16 AI (4 Units x 4)
    • 1 Medical Kit
    • 1 Weapons Crate
    • 1 Police Car or SUV
  9. Helicopter Crash Landing – 16 AI (4 Units x 4)
    • 1 Weapons Crate
  10. Humvee Crash – 24 AI (4 Units x 6)
    • 1 Weapons Crate
    • 1 Humvee
  11. Weapons Truck – 24 AI (4 Units x 6)
    • 1 Ural
    • 2 Weapons Crates
  12. Hidden Stash – 8 AI (4 Units x 2)
    • @Any town
    • 1 Small Vehicle & 1 crate

AI Difficulty

There are 4 difficulty levels for the AI squads. Each of these levels has a setting for aimingAccuracy, aimingShake, aimingSpeed, endurance, spotDistance, spotTime, courage, reloadSpeed and commanding. I don’t know exactly what these are, but I’m sure if you are familiar with Arma2 squad variables, then it all makes sense.

AI Weapons

There are 4 sets of weapons that AI be randomly assigned. They will have at least 4 or more belts or clips of the appropriate ammo in their inventory.

  1. Bizon, AKM, LeeEnfield, M16A2, MP5, M1014_CCO, CZ550
  2. AK74_PSO1 , AK74_Kobra_SD, AKS74U, FNFAL, M4A1_CCO, M4A1_Holo_FL,
    M16A4_CCO, M16A4_GL, SA58_ACOG, LeeEnfield, L85_Holo, G36C_Holo_SD, G36K_Camo
  3. M24, SVD_Gh,  Mosin_Nagant_Scoped, M40A3_Gh, M24_Gh,  M14_Holo_Gh, DMR
  4. Mk48, RPK74_PSO1, M249_Holo, M240

Notes:

  1. The AI are all considered “bandits” and are worth 25 humanity points per kill.
  2. The number, difficulty and weapons of the AI is related to the value of the vehicles or loot.
  3. You can loot the AI bodies, except for NVGs.
  4. You cannot loot AI that have been run over by a vehicle.
  5. All AI must be cleared/killed for a mission to be complete and a new one to spawn.
  6.  The AI may roam far or may be laying on the ground, so keep looking.
  7. Vehicles captured at missions are temporary and will disappear at the next restart.
  8. Vehicles captured at missions cannot be repaired, but they can be salvaged for parts.
  9. Vehicles at missions stay locked until all AI are cleared. You will not get the option to enter.
Advertisements

10 thoughts on “AI Missions (DZMS)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s